// Ray cast against the dynamic tree.
m_tree.raycast(this, input);
// Brute force ray cast.
Actor bruteActor = null;
RayCastOutput bruteOutput = new RayCastOutput();
for (int i = 0; i < e_actorCount; ++i) {
if (m_actors[i].proxyId == -1) {
continue;
}
RayCastOutput output = new RayCastOutput();
boolean hit = m_actors[i].aabb.raycast(output, input,
getWorld().getPool());
if (hit) {
bruteActor = m_actors[i];
bruteOutput = output;