float h = worldExtent;
m_queryAABB = new AABB();
m_queryAABB.lowerBound.set(-3.0f, -4.0f + h);
m_queryAABB.upperBound.set(5.0f, 6.0f + h);
m_rayCastInput = new RayCastInput();
m_rayCastInput.p1.set(-5.0f, 5.0f + h);
m_rayCastInput.p2.set(7.0f, -4.0f + h);
// m_rayCastInput.p1.set(0.0f, 2.0f + h);
// m_rayCastInput.p2.set(0.0f, -2.0f + h);
m_rayCastInput.maxFraction = 1.0f;