Package org.iremake.common.network.messages.game.setup

Examples of org.iremake.common.network.messages.game.setup.ClientScenarioChoice


                }
                return true;

            case SETUP_START_SCENARIO:
                // has decided upon a certain scenario and a certain nation and wants to start
                ClientScenarioChoice scenarioChoice = (ClientScenarioChoice) message.getAttachment();

                ServerScenario scenario = scanner.getScenario(scenarioChoice.getScenarioID());
                ClientScenario clientScenario = new ClientScenario(scenarioChoice, scenario);

                // set state to ingame
                client.setState(ServerClientState.INGAME);
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