loaders.put( LockMode.OPTIMISTIC, createEntityLoader( LockMode.OPTIMISTIC) );
loaders.put( LockMode.OPTIMISTIC_FORCE_INCREMENT, createEntityLoader(LockMode.OPTIMISTIC_FORCE_INCREMENT) );
loaders.put(
"merge",
new CascadeEntityLoader( this, CascadingActions.MERGE, getFactory() )
);
loaders.put(
"refresh",
new CascadeEntityLoader( this, CascadingActions.REFRESH, getFactory() )
);
}