notifyObservers(new ServerNewGameStateEvent(currentState));
notifyObservers(new ServerTimeEvent(match.getPlayClock() * 1000));
notifyObservers(new ServerMatchUpdatedEvent(match, spectatorServerKey, saveToFilename));
previousMoves = sendPlayRequests();
notifyObservers(new ServerNewMovesEvent(previousMoves));
currentState = stateMachine.getNextState(currentState, previousMoves);
match.appendMoves2(previousMoves);
match.appendState(currentState.getContents());
appendErrorsToMatchDescription();