{
// Ensure that we aren't already playing a match. If we are,
// ignore the message, saying that we're busy.
if (gamer.getMatch() != null) {
GamerLogger.logError("GamePlayer", "Got start message while already busy playing a game: ignoring.");
gamer.notifyObservers(new GamerUnrecognizedMatchEvent(matchId));
return "busy";
}
// Create the new match, and handle all of the associated logistics
// in the gamer to indicate that we're starting a new match.