Package org.getspout.spoutapi.block.design

Examples of org.getspout.spoutapi.block.design.GenericCuboidBlockDesign


   * @param xMax        maximum x coordinate of the cuboid
   * @param yMax        maximum y coordinate of the cuboid
   * @param zMax        maximum z coordinate of the cuboid
   */
  public GenericCuboidCustomBlock(Plugin plugin, String name, String texture, int textureSize, float xMin, float yMin, float zMin, float xMax, float yMax, float zMax) {
    this(plugin, name, new GenericCuboidBlockDesign(plugin, texture, textureSize, xMin, yMin, zMin, xMax, yMax, zMax));
  }
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   * @param yMax        maximum y coordinate of the cuboid
   * @param zMax        maximum z coordinate of the cuboid
   * @param rotate   will the block rotate to face the player when placed
   */
  public GenericCuboidCustomBlock(Plugin plugin, String name, String texture, int textureSize, float xMin, float yMin, float zMin, float xMax, float yMax, float zMax, boolean rotate) {
    this(plugin, name, new GenericCuboidBlockDesign(plugin, texture, textureSize, xMin, yMin, zMin, xMax, yMax, zMax), rotate);
  }
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   * @param xMax        maximum x coordinate of the cuboid
   * @param yMax        maximum y coordinate of the cuboid
   * @param zMax        maximum z coordinate of the cuboid
   */
  public GenericCuboidCustomBlock(Plugin plugin, String name, int blockId, String texture, int textureSize, float xMin, float yMin, float zMin, float xMax, float yMax, float zMax) {
    this(plugin, name, blockId, new GenericCuboidBlockDesign(plugin, texture, textureSize, xMin, yMin, zMin, xMax, yMax, zMax));
  }
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   * @param yMax        maximum y coordinate of the cuboid
   * @param zMax        maximum z coordinate of the cuboid
   * @param rotate   will the block rotate to face the player when placed
   */
  public GenericCuboidCustomBlock(Plugin plugin, String name, int blockId, String texture, int textureSize, float xMin, float yMin, float zMin, float xMax, float yMax, float zMax, boolean rotate) {
    this(plugin, name, blockId, new GenericCuboidBlockDesign(plugin, texture, textureSize, xMin, yMin, zMin, xMax, yMax, zMax), rotate);
  }
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   * @param xMax        maximum x coordinate of the cuboid
   * @param yMax        maximum y coordinate of the cuboid
   * @param zMax        maximum z coordinate of the cuboid
   */
  public GenericCuboidCustomBlock(Plugin plugin, String name, int blockId, int metadata, String texture, int textureSize, float xMin, float yMin, float zMin, float xMax, float yMax, float zMax) {
    this(plugin, name, blockId, metadata, new GenericCuboidBlockDesign(plugin, texture, textureSize, xMin, yMin, zMin, xMax, yMax, zMax));
  }
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   * @param yMax        maximum y coordinate of the cuboid
   * @param zMax        maximum z coordinate of the cuboid
   * @param rotate   will the block rotate to face the player when placed
   */
  public GenericCuboidCustomBlock(Plugin plugin, String name, int blockId, int metadata, String texture, int textureSize, float xMin, float yMin, float zMin, float xMax, float yMax, float zMax, boolean rotate) {
    this(plugin, name, blockId, metadata, new GenericCuboidBlockDesign(plugin, texture, textureSize, xMin, yMin, zMin, xMax, yMax, zMax), rotate);
  }
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