float xDist = Math.abs(x2 - x1);
float yDist = Math.abs(y2 - y1);
float distance = (float) Math.sqrt(xDist * xDist + yDist * yDist);
Vecf d = new Vecf(5);
d.set(0, xDist);
d.set(1, yDist);
d.set(2, distance);
return currentSelectionArea.mouseTest(d, obj);
}