g2d.translate( - screenCenter.x/2, - screenCenter.y/2 );
final Level level = getLevel();
final Player player = level.getPlayer();
for (Map.Entry<Face, Integer> faceEntry : this.faces.entrySet()) {
final Face face = faceEntry.getKey();
face.setColored( level.isFaceColored( faceEntry.getValue() ) );
face.draw( g2d );
}
for (Pipe pipe : level.getMap().edgeSet()) {
pipe.draw( g2d );
}