Pressed and immediately released keys are impressed for a time step. Impressed keys are discarded if released before the percentage of time step defined by {@link #PERCENTAGE_NOISE_CLEANING_TIMEOUT}. In fact, this is a simple "noise cleaning".
A {@link java.util.concurrent.ScheduledThreadPoolExecutor} is used to apply movements at fixed rate over the {@link org.gbcpainter.game.levels.Level} @author Lorenzo Pellegrini
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