* Render processor helper - used by code running on render threads to request chunk snapshot cache from server/sync thread
*/
@Override
public MapChunkCache createMapChunkCache(DynmapWorld w, List<DynmapChunk> chunks,
boolean blockdata, boolean highesty, boolean biome, boolean rawbiome) {
MapChunkCache c = w.getChunkCache(chunks);
if(c == null) { /* Can fail if not currently loaded */
return null;
}
if(w.visibility_limits != null) {
for(VisibilityLimit limit: w.visibility_limits) {
c.setVisibleRange(limit);
}
c.setHiddenFillStyle(w.hiddenchunkstyle);
}
if(w.hidden_limits != null) {
for(VisibilityLimit limit: w.hidden_limits) {
c.setHiddenRange(limit);
}
c.setHiddenFillStyle(w.hiddenchunkstyle);
}
if(c.setChunkDataTypes(blockdata, biome, highesty, rawbiome) == false) {
Log.severe("CraftBukkit build does not support biome APIs");
}
if(chunks.size() == 0) { /* No chunks to get? */
c.loadChunks(0);
return c;
}
final MapChunkCache cc = c;
while(!cc.isDoneLoading()) {
Future<Boolean> f = core.getServer().callSyncMethod(new Callable<Boolean>() {
public Boolean call() throws Exception {
boolean exhausted = true;
if (prev_tick != cur_tick) {
prev_tick = cur_tick;
cur_tick_starttime = System.nanoTime();
}
if(chunks_in_cur_tick > 0) {
boolean done = false;
while (!done) {
int cnt = chunks_in_cur_tick;
if (cnt > 5) cnt = 5;
chunks_in_cur_tick -= cc.loadChunks(cnt);
exhausted = (chunks_in_cur_tick == 0) || ((System.nanoTime() - cur_tick_starttime) > perTickLimit);
done = exhausted || cc.isDoneLoading();
}
}
return exhausted;
}
});