switch (nodeType) {
case NodeTypeEnums.JoinNode:
return new JoinNode(0, leftInput, rightInput, betaConstraints, buildContext);
case NodeTypeEnums.NotNode:
return new NotNode(0, leftInput, rightInput, betaConstraints, buildContext);
case NodeTypeEnums.ExistsNode:
return new ExistsNode(0, leftInput, rightInput, betaConstraints, buildContext);
}
throw new IllegalStateException("Unable to build Node");
}