chunk.setBlock(x, y - 1, z, Material.MYCEL);
chunk.setBlock(x, y, z, Material.RED_MUSHROOM);
break;
case NETHERWART:
chunk.setBlockIfNot(x, y - 1, z, Material.SOUL_SAND);
chunk.setBlock(x, y, z, Material.NETHER_WARTS, new NetherWarts(getRandomNetherWartGrowth())); //TODO: Bukkit type mismatch/missing
break;
case FIRE:
chunk.setBlockIfNot(x, y - 1, z, Material.NETHERRACK);
chunk.setBlock(x, y, z, Material.FIRE);
break;