if ((clicked != null && clicked.getType() == Material.POTION) || (cursor != null && cursor.getType() == Material.POTION)) {
AlchemyPotionBrewer.scheduleCheck(player, stand);
return;
}
ClickType click = event.getClick();
InventoryType.SlotType slot = event.getSlotType();
if (click.isShiftClick()) {
switch (slot) {
case FUEL:
AlchemyPotionBrewer.scheduleCheck(player, stand);
return;
case CONTAINER: