if (dense) world.playEffect(location.add(0, 1, 0), Effect.POTION_BREAK, 0);
}
public void playHeartEffect() {
Location location = npc.getBukkitEntity().getLocation();
Wolf tempWolf = world.spawn(location, Wolf.class);
((CraftWolf) tempWolf).getHandle().setInvisible(true);
tempWolf.playEffect(EntityEffect.WOLF_HEARTS);
if (dense) tempWolf.playEffect(EntityEffect.WOLF_HEARTS);
tempWolf.remove();
}