entity.setMaxHealth(20.0);
entity.setHealth(entity.getMaxHealth());
break;
case HORSE:
Horse horse = (Horse) entity;
entity.setMaxHealth(15.0 + (Misc.getRandom().nextDouble() * 15));
entity.setHealth(entity.getMaxHealth());
horse.setColor(Horse.Color.values()[Misc.getRandom().nextInt(Horse.Color.values().length)]);
horse.setStyle(Horse.Style.values()[Misc.getRandom().nextInt(Horse.Style.values().length)]);
horse.setJumpStrength(Math.max(AdvancedConfig.getInstance().getMinHorseJumpStrength(), Math.min(Math.min(Misc.getRandom().nextDouble(), Misc.getRandom().nextDouble()) * 2, AdvancedConfig.getInstance().getMaxHorseJumpStrength())));
//TODO: setSpeed, once available
break;
default:
break;