Package org.aspectj.weaver.patterns

Examples of org.aspectj.weaver.patterns.PointcutRewriter


    }
    return true;
  }

  private ShadowMunger rewritePointcutInMunger(ShadowMunger munger) {
    PointcutRewriter pr = new PointcutRewriter();
    Pointcut p = munger.getPointcut();
    Pointcut newP = pr.rewrite(p);
    if (p.m_ignoreUnboundBindingForNames.length != 0) {
      // *sigh* dirty fix for dirty hacky implementation pr149305
      newP.m_ignoreUnboundBindingForNames = p.m_ignoreUnboundBindingForNames;
    }
    munger.setPointcut(newP);
View Full Code Here


   * pc1.equals(pc2) then pc1 == pc2 (for non-binding pcds) by making references all point to the same instance. Since pointcuts
   * remember their match decision on the last shadow, this makes matching faster when many pointcuts share common elements, or
   * even when one single pointcut has one common element (which can be a side-effect of DNF rewriting).
   */
  private void rewritePointcuts(List<ShadowMunger> shadowMungers) {
    PointcutRewriter rewriter = new PointcutRewriter();
    for (ShadowMunger munger : shadowMungers) {
      Pointcut p = munger.getPointcut();
      Pointcut newP = rewriter.rewrite(p);
      // validateBindings now whilst we still have around the pointcut
      // that resembles what the user actually wrote in their program
      // text.
      if (munger instanceof Advice) {
        Advice advice = (Advice) munger;
View Full Code Here

   * pc1.equals(pc2) then pc1 == pc2 (for non-binding pcds) by making references all point to the same instance. Since pointcuts
   * remember their match decision on the last shadow, this makes matching faster when many pointcuts share common elements, or
   * even when one single pointcut has one common element (which can be a side-effect of DNF rewriting).
   */
  private void rewritePointcuts(List<ShadowMunger> shadowMungers) {
    PointcutRewriter rewriter = new PointcutRewriter();
    for (ShadowMunger munger : shadowMungers) {
      Pointcut p = munger.getPointcut();
      Pointcut newP = rewriter.rewrite(p);
      // validateBindings now whilst we still have around the pointcut
      // that resembles what the user actually wrote in their program
      // text.
      if (munger instanceof Advice) {
        Advice advice = (Advice) munger;
View Full Code Here

    }
    return true;
  }

  private ShadowMunger rewritePointcutInMunger(ShadowMunger munger) {
    PointcutRewriter pr = new PointcutRewriter();
    Pointcut p = munger.getPointcut();
    Pointcut newP = pr.rewrite(p);
    if (p.m_ignoreUnboundBindingForNames.length != 0) {
      // *sigh* dirty fix for dirty hacky implementation pr149305
      newP.m_ignoreUnboundBindingForNames = p.m_ignoreUnboundBindingForNames;
    }
    munger.setPointcut(newP);
View Full Code Here

    }
    return true;
  }

  private ShadowMunger rewritePointcutInMunger(ShadowMunger munger) {
    PointcutRewriter pr = new PointcutRewriter();
    Pointcut p = munger.getPointcut();
    Pointcut newP = pr.rewrite(p);
    if (p.m_ignoreUnboundBindingForNames.length != 0) {
      // *sigh* dirty fix for dirty hacky implementation pr149305
      newP.m_ignoreUnboundBindingForNames = p.m_ignoreUnboundBindingForNames;
    }
    munger.setPointcut(newP);
View Full Code Here

   * pc1.equals(pc2) then pc1 == pc2 (for non-binding pcds) by making references all point to the same instance. Since pointcuts
   * remember their match decision on the last shadow, this makes matching faster when many pointcuts share common elements, or
   * even when one single pointcut has one common element (which can be a side-effect of DNF rewriting).
   */
  private void rewritePointcuts(List<ShadowMunger> shadowMungers) {
    PointcutRewriter rewriter = new PointcutRewriter();
    for (ShadowMunger munger : shadowMungers) {
      Pointcut p = munger.getPointcut();
      Pointcut newP = rewriter.rewrite(p);
      // validateBindings now whilst we still have around the pointcut
      // that resembles what the user actually wrote in their program
      // text.
      if (munger instanceof Advice) {
        Advice advice = (Advice) munger;
View Full Code Here

     * this makes matching faster when many pointcuts share common elements,
     * or even when one single pointcut has one common element (which can
     * be a side-effect of DNF rewriting).
     */
    private void rewritePointcuts(List/*ShadowMunger*/ shadowMungers) {
      PointcutRewriter rewriter = new PointcutRewriter();
      for (Iterator iter = shadowMungers.iterator(); iter.hasNext();) {
      ShadowMunger munger = (ShadowMunger) iter.next();
      Pointcut p = munger.getPointcut();
      Pointcut newP = rewriter.rewrite(p);
      // validateBindings now whilst we still have around the pointcut
      // that resembles what the user actually wrote in their program
        // text.
      if (munger instanceof Advice) {
        Advice advice = (Advice) munger;
View Full Code Here

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