//This creates either an AreaTreeHandler and ultimately a Renderer, or
//one of the RTF-, MIF- etc. Handlers.
foEventHandler = foUserAgent.getRendererFactory().createFOEventHandler(
foUserAgent, outputFormat, stream);
if (userAgent.isAccessibilityEnabled()) {
foEventHandler = new FO2StructureTreeConverter(
foUserAgent.getStructureTreeEventHandler(), foEventHandler);
}
builderContext = new FOTreeBuilderContext();
builderContext.setPropertyListMaker(new PropertyListMaker() {
public PropertyList make(FObj fobj, PropertyList parentPropertyList) {