Package org.apache.flex.compiler.internal.fxg.dom

Examples of org.apache.flex.compiler.internal.fxg.dom.GraphicContext


    }
   

    private PlaceObject3Tag bitmapWithClip(DefineImage defImage, BitmapGraphicNode node)
    {
        GraphicContext context = node.createGraphicContext();

        //process the filters later to avoid masking
        List<IFilterNode> filters = null;
        if (context.filters != null)      
        {  
            filters = context.filters;
            context.filters = null;
            DefineSpriteTag filterSprite = createDefineSpriteTag("MaskFilter");
            spriteStack.push(filterSprite);
        }
       
        DefineSpriteTag imageSprite = createDefineSpriteTag("BitmapGraphic");
        spriteStack.push(imageSprite);
       
        // First, generate the clipping mask
        DefineSpriteTag clipSprite = createDefineSpriteTag("BitmapGraphic_Clip");
        spriteStack.push(clipSprite);
       
        double width = (defImage.getWidth() < node.width) ? defImage.getWidth() : node.width;
        double height = (defImage.getHeight() < node.height) ? defImage.getHeight() : node.height;
        List<ShapeRecord> shapeRecords = ShapeHelper.rectangle(0.0, 0.0, width, height);
        DefineShapeTag clipShape = createDefineShapeTag(null, shapeRecords, new SolidColorFillNode(), null, context.getTransform());
        PlaceObject3Tag(clipShape, new GraphicContext());
        spriteStack.pop();
       
        //place the clipping mask in the imageSprite
        PlaceObject3Tag po3clip = PlaceObject3Tag(clipSprite, context);
        po3clip.setClipDepth(po3clip.getDepth()+1);
        po3clip.setHasClipDepth(true);
        // Then, process the image
        DefineShapeTag imageShape = ImageHelper.createShapeForImage(defImage, node);
        PlaceObject3Tag(imageShape, context);       
        spriteStack.pop();
       
        PlaceObject3Tag po3 = PlaceObject3Tag(imageSprite, new GraphicContext());
       
        // If filters were not processed, place the topmost sprite in display list and apply filters
        // This is done to force processing of masks before filters
        if (filters != null)
        {
            DefineSpriteTag sprite = spriteStack.pop();
            GraphicContext gc = new GraphicContext();
            gc.filters = filters;
            PlaceObject3Tag poFilter = PlaceObject3Tag(sprite, gc);
            return poFilter;           
        }
        return po3;
View Full Code Here


    // Graphic Content Nodes
    //
    // --------------------------------------------------------------------------
    protected PlaceObject3Tag bitmap(BitmapGraphicNode node)
    {
        GraphicContext context = node.createGraphicContext();
        String source = parseSource(node.source);

        if (source == null)
        {
            // Missing source attribute in <BitmapGraphic> or <BitmapFill>.
            problems.add(new FXGMissingAttributeProblem(node.getDocumentPath(), node.getStartLine(),
                    node.getStartColumn(), FXGConstants.FXG_SOURCE_ATTRIBUTE, node.getNodeName()));
            return null;
       }
       
        DefineImage imageTag = createDefineBitsTag(node, source);
        if(imageTag == null)
            return null;
       
        if ((node.visible) && (!node.isPartofClipMask))
        {
      
            DefineShapeTag imageShape;
            ScalingGrid scalingGrid = context.scalingGrid;
            if (scalingGrid != null)
            {
                Rect grid = TypeHelper.rect(scalingGrid.scaleGridLeft, scalingGrid.scaleGridTop, scalingGrid.scaleGridRight, scalingGrid.scaleGridBottom);
                imageShape = ImageHelper.create9SlicedShape(imageTag, grid, Double.NaN, Double.NaN);
                PlaceObject3Tag po3 = PlaceObject3Tag(imageShape, context);
                return po3;
            }
            else
            {
              if (ImageHelper.bitmapImageNeedsClipping(imageTag, node))
              {
                PlaceObject3Tag p03 = bitmapWithClip(imageTag, node);
                return p03;
              }
              else
              {
                imageShape = ImageHelper.createShapeForImage(imageTag, node);
                PlaceObject3Tag po3 = PlaceObject3Tag(imageShape, context);
                return po3;
              }
            }           
        }
        else
        {
          if (!ImageHelper.bitmapImageNeedsClipping(imageTag, node))
          {          
               double width = (Double.isNaN(node.width)) ? imageTag.getWidth() : node.width;
                 double height = (Double.isNaN(node.height)) ? imageTag.getHeight() : node.height;
             List<ShapeRecord>  shapeRecords = ShapeHelper.rectangle(0.0, 0.0, width, height);       
               DefineShapeTag shape = createDefineShapeTag(null, shapeRecords, new SolidColorFillNode(), null, context.getTransform());
             PlaceObject3Tag po3 = PlaceObject3Tag(shape, context);
             return po3;
          }
          else
          {
                double width = ((imageTag.getWidth() < node.width) || Double.isNaN(node.width)) ? imageTag.getWidth() : node.width;
                double height = ((imageTag.getHeight() < node.height) || (Double.isNaN(node.height))) ? imageTag.getHeight() : node.height;
              List<ShapeRecord>  shapeRecords = ShapeHelper.rectangle(0.0, 0.0, width, height);       
                 DefineShapeTag shape = createDefineShapeTag(null, shapeRecords, new SolidColorFillNode(), null, context.getTransform());
              PlaceObject3Tag po3 = PlaceObject3Tag(shape, context);
              return po3;
          }
        }
    }
View Full Code Here

            // If filters were not processed, place the topmost sprite in display list and apply filters
            // This is done to force processing of masks before filters
            if (filters != null)
            {
                DefineSpriteTag sprite = spriteStack.pop();
                GraphicContext gc = new GraphicContext();
                gc.filters = filters;
                PlaceObject3Tag poFilter = PlaceObject3Tag(sprite, gc);
                return poFilter;           
            }
        }
View Full Code Here

          else
            node.blendMode = BlendMode.LAYER;
        }
       
        DefineSpriteTag groupSprite = createDefineSpriteTag("Group");
        GraphicContext context = node.createGraphicContext();
       
        // Handle 'scale 9' grid definition
        if (node.definesScaleGrid())
        {
            DefineScalingGridTag grid = createDefineScalingGridTag(context.scalingGrid);
            grid.setCharacter(groupSprite);
            extraTags.put(groupSprite,grid);
            //groupSprite.scalingGrid = grid;
        }

        PlaceObject3Tag po3 = PlaceObject3Tag(groupSprite, context);
        spriteStack.push(groupSprite);
       
        // First, process mask (if present)
        List <IFilterNode> filters = null;
        if (node.mask != null)
        {   
            // Remove the filters from context and process them later to force Flash Player to process the masks first
            filters = node.filters;
            if (filters == null)
            {
                List<GraphicContentNode> children = node.children;
                if (children != null)
                {
                    GraphicContentNode gcNode0 = (GraphicContentNode) children.get(0);
                    filters = gcNode0.filters;
                    if (filters != null)
                    {
                        //check if all the nodes share the same filter
                        for (int i = 1; ((i < children.size()) && filters!= null); i++)
                        {
                            GraphicContentNode gcNodeI = (GraphicContentNode) children.get(i);
                            if (gcNodeI.filters != filters)
                                filters = null;
                        }
                    }

                    if (filters != null)
                    {
                        for (int i = 0; (i < children.size()) ; i++)
                        {
                            GraphicContentNode gcNodeI = (GraphicContentNode) children.get(i);
                            gcNodeI.filters = null;
                        }                       
                    }
                   
                }
            }
            else
            {
                node.filters = null;
            }
            if (filters != null)      
            {   
                DefineSpriteTag filterSprite = createDefineSpriteTag("MaskFilter");
                spriteStack.push(filterSprite);
            }
            DefineSpriteTag sprite = spriteStack.peek();
            mask(node, sprite);
        }

        // Then process child nodes.
        if (node.children != null)
            graphicContentNodes(node.children);
       
        // If filters were not processed, place the topmost sprite in display list and apply filters
        // This is done to force processing of masks before filters
        if (filters != null)
        {
            DefineSpriteTag sprite = spriteStack.pop();
            GraphicContext gc = new GraphicContext();
            gc.filters = filters;
            PlaceObject3Tag poFilter = PlaceObject3Tag(sprite, gc);
            return poFilter;           
        }
        spriteStack.pop();
View Full Code Here

    }

    protected PlaceObject3Tag line(LineNode node)
    {
        List<ShapeRecord> shapeRecords = ShapeHelper.line(node.xFrom, node.yFrom, node.xTo, node.yTo);
        GraphicContext context = node.createGraphicContext();
        PlaceObject3Tag po3 = placeDefineShapeTag(node, shapeRecords, node.fill, node.stroke, context);
        return po3;
    }
View Full Code Here

    }

    protected PlaceObject3Tag path(PathNode node)
    {
        List<ShapeRecord> shapeRecords = ShapeHelper.path(node, (node.fill != null), problems);
        GraphicContext context = node.createGraphicContext();
        Winding winding[] = new Winding[1];
        winding[0] = node.winding;
        PlaceObject3Tag po3 = placeDefineShapeTag(node, shapeRecords, node.fill, node.stroke, context, winding);
        return po3;
    }
View Full Code Here

    protected PlaceObject3Tag rect(RectNode node)
    {
        // Note that we will apply node.x and node.y as a translation operation
        // in the PlaceObject3Tag3 Matrix and instead start the shape from the
        // origin (0.0, 0.0).
        GraphicContext context = node.createGraphicContext();
        List<ShapeRecord> shapeRecords;
        if (node.radiusX != 0.0 || node.radiusY != 0.0
            || !Double.isNaN(node.topLeftRadiusX) || !Double.isNaN(node.topLeftRadiusY)
            || !Double.isNaN(node.topRightRadiusX) || !Double.isNaN(node.topRightRadiusY)
            || !Double.isNaN(node.bottomLeftRadiusX) || !Double.isNaN(node.bottomLeftRadiusY)
View Full Code Here

            DefineShapeTag clipShape = createDefineShapeTag(null, clipRectRecords, new SolidColorFillNode(), null, context.getTransform());
            FXGMatrix bitmapMatrix = TypeHelper.bitmapFillMatrix(fillNode, defImage, edgeBounds);
            FXGMatrix clipMatrix = new FXGMatrix(bitmapMatrix.a, bitmapMatrix.b, bitmapMatrix.c, bitmapMatrix.d, 0, 0);
            clipMatrix.scale(1.0/ISWFConstants.TWIPS_PER_PIXEL, 1.0/ISWFConstants.TWIPS_PER_PIXEL);
            clipMatrix.translate(bitmapMatrix.tx, bitmapMatrix.ty);
            GraphicContext clipContext = new GraphicContext();
            clipContext.setTransform(clipMatrix);
            PlaceObject3Tag(clipShape, clipContext);
            spriteStack.pop();
           
            // Set the depth of the mask to that of the bitmap image fill
            clipContext.setTransform(context.getTransform());
            PlaceObject3Tag po3clip = PlaceObject3Tag(clipSprite, clipContext);
            po3clip.setClipDepth(po3clip.getDepth() + 1);
            po3clip.setHasClipDepth(true);
           
            Styles styles = new Styles(new FillStyleArray(), new LineStyleArray());
            // Then, process the bitmap image fill
            ShapeWithStyle sws = new ShapeWithStyle(styles);
           
            int lineStyleIndex = 0;
            int fillStyle0Index = 1;
            int fillStyle1Index = 0;

            FillStyle fillStyle = createFillStyle(fill, edgeBounds);
            if(fillStyle != null)
                sws.getFillStyles().add(fillStyle);

            if (windings.length > 0)
                ShapeHelper.setPathStyles(shapeRecords, lineStyleIndex, fillStyle0Index, fillStyle1Index, styles);
            else
                ShapeHelper.setStyles(shapeRecords, lineStyleIndex, fillStyle0Index, fillStyle1Index, styles);
           
            sws.addShapeRecords(shapeRecords);
           
            DefineShape4Tag imageShape = new DefineShape4Tag();
            imageShape.setShapes(sws);
            imageShape.setShapeBounds(edgeBounds);
            imageShape.setEdgeBounds(edgeBounds);
            if ((fill != null) &&( windings.length > 0))
            {
                Winding windingValue = windings[0];
                imageShape.setUsesFillWindingRule(windingValue == Winding.NON_ZERO);
            }
            PlaceObject3Tag po3 = PlaceObject3Tag(imageShape, context);       
            
            if (stroke != null)
            {
                //make a copy of ShapeRecord for strokes
                ArrayList<ShapeRecord> shapeRecords2 = new ArrayList<ShapeRecord>(shapeRecords);
                Collections.copy(shapeRecords2, shapeRecords);

                Styles strokeStyles = new Styles(new FillStyleArray(), new LineStyleArray());

                //generate the define sprite for the stroke object with no clipping
                ShapeWithStyle swsStroke = new ShapeWithStyle(strokeStyles);

                // Consider linestyle stroke widths with bounds calculation              
                AbstractStrokeNode strokeNode = (AbstractStrokeNode) stroke;
                LineStyle ls = createGenericLineStyle(strokeNode);
                Rect shapeBounds =  node.getBounds(shapeRecords2, ls);    
               
                LineStyle lineStyle = createLineStyle(stroke, shapeBounds);
                swsStroke.getLineStyles().add(lineStyle);
               
                lineStyleIndex = 1;
                fillStyle0Index = 0;
                fillStyle1Index = 0;
                ShapeHelper.replaceStyles(shapeRecords2, lineStyleIndex, fillStyle0Index, fillStyle1Index, strokeStyles);
        
                swsStroke.addShapeRecords(shapeRecords2);

                DefineShape4Tag strokeShape = new DefineShape4Tag();
                strokeShape.setShapes(swsStroke);
                strokeShape.setShapeBounds(shapeBounds);
                strokeShape.setEdgeBounds(edgeBounds);
                po3 = PlaceObject3Tag(strokeShape, context);   
            }            
            spriteStack.pop();
           
            po3 = PlaceObject3Tag(imageSprite, new GraphicContext());
           
            // If filters were not processed, place the topmost sprite in display list and apply filters
            // This is done to force processing of masks before filters
            if (filters != null)
            {
                DefineSpriteTag sprite = spriteStack.pop();
               
                GraphicContext gc = new GraphicContext();
                gc.filters = filters;
                PlaceObject3Tag poFilter = PlaceObject3Tag(sprite, gc);
                return poFilter;           
            }
           
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     * </p>
     */
    @Override
    public GraphicContext createGraphicContext()
    {
        GraphicContext graphicContext = new GraphicContext();

        if (colorTransform != null)
        {
            graphicContext.colorTransform = colorTransform;
        }

        if (filters != null)
            graphicContext.addFilters(filters);

        if (maskTypeSet)
            graphicContext.maskType = maskType;

        return graphicContext;
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     * </p>
     */
    @Override
    public GraphicContext createGraphicContext()
    {
        GraphicContext graphicContext = new GraphicContext();

        if (colorTransform != null)
        {
            graphicContext.colorTransform = colorTransform;
        }

        if (filters != null)
            graphicContext.addFilters(filters);

        if (maskTypeSet)
            graphicContext.maskType = maskType;

        return graphicContext;
View Full Code Here

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