Package org.apache.directory.studio.apacheds.model

Examples of org.apache.directory.studio.apacheds.model.ServerStateEnum


                        // First, we refresh the server
                        refreshServer( server );

                        // Then, we get the state of the server to see if we
                        // need to start or stop the animation thread
                        ServerStateEnum state = server.getState();

                        // If the state is STARTING or STOPPING, we need to
                        // add the server to the list of servers needing
                        // animation and eventually start the animation thread
                        if ( ( state == ServerStateEnum.STARTING ) || ( state == ServerStateEnum.STOPPING ) )
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            {
                return server.getName();
            }
            else if ( columnIndex == 1 )
            {
                ServerStateEnum state = ( ( Server ) element ).getState();
                switch ( state )
                {
                    case STARTED:
                        return state.toString();
                    case STARTING:
                        return state.toString() + getDots();
                    case STOPPED:
                        return state.toString();
                    case STOPPING:
                        return state.toString() + getDots();
                    case UNKNONW:
                        return state.toString();
                }
            }

        }
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                        // First, we refresh the server
                        refreshServer( server );

                        // Then, we get the status of the server to see if we
                        // need to start or stop the animation thread
                        ServerStateEnum state = server.getState();

                        // If the state is STARTING or STOPPING, we need to
                        // add the server to the list of servers needing
                        // animation and eventually start the animation thread
                        if ( ( state == ServerStateEnum.STARTING ) || ( state == ServerStateEnum.STOPPING ) )
View Full Code Here

            {
                return server.getName();
            }
            else if ( columnIndex == 1 )
            {
                ServerStateEnum state = ( ( Server ) element ).getState();
                switch ( state )
                {
                    case STARTED:
                        return state.toString();
                    case STARTING:
                        return state.toString() + getDots();
                    case STOPPED:
                        return state.toString();
                    case STOPPING:
                        return state.toString() + getDots();
                    case UNKNONW:
                        return state.toString();
                }
            }

        }
View Full Code Here

                        // First, we refresh the server
                        refreshServer( server );

                        // Then, we get the state of the server to see if we
                        // need to start or stop the animation thread
                        ServerStateEnum state = server.getState();

                        // If the state is STARTING or STOPPING, we need to
                        // add the server to the list of servers needing
                        // animation and eventually start the animation thread
                        if ( ( state == ServerStateEnum.STARTING ) || ( state == ServerStateEnum.STOPPING ) )
View Full Code Here

            {
                return server.getName();
            }
            else if ( columnIndex == 1 )
            {
                ServerStateEnum state = ( ( Server ) element ).getState();
                switch ( state )
                {
                    case STARTED:
                        return state.toString();
                    case STARTING:
                        return state.toString() + getDots();
                    case STOPPED:
                        return state.toString();
                    case STOPPING:
                        return state.toString() + getDots();
                    case UNKNONW:
                        return state.toString();
                }
            }

        }
View Full Code Here

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