final double[][][] NA = bumpMap.getNormalArray(minX, minY, w, h);
// System.out.println("Entering Specular Lighting");
if (light instanceof SpotLight) {
SpotLight slight = (SpotLight)light;
final double[][] LA = new double[w][4];
for(i=0; i<h; i++){
// System.out.println("Row: " + i);
final double [][] NR = NA[i];
slight.getLightRow4(x, y+i*scaleY, scaleX, w, NR, LA);
for (j=0; j<w; j++){
// Get Normal
final double [] N = NR[j];
// Get Light Vector