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protected void processGeometry() { if (dirtyGeometry) { N3Point2D p1 = null; N3Point2D p2 = null; N3Point2D p3 = null; N3Vector2D n1 = null; N3Vector2D n2 = null; N3Vector2D n3 = null; N3ColorRGBA c1 = null; N3ColorRGBA c2 = null; N3ColorRGBA c3 = null; N3TexCoord2D uv1 = null; N3TexCoord2D uv2 = null;
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protected void processGeometry() { if (dirtyGeometry) { N3Point2D p1 = null; N3Point2D p2 = null; N3Vector2D n1 = null; N3Vector2D n2 = null; N3ColorRGBA c1 = null; N3ColorRGBA c2 = null; vertexData.clear(); normalData.clear(); colorData.clear();
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} protected void processGeometry() { if (dirtyGeometry) { N3Point2D p1 = null; N3Vector2D n1 = null; N3ColorRGBA c1 = null; vertexData.clear(); normalData.clear(); colorData.clear(); for (int i = 0; i < geometry.polygonCount(); i++) {