super(scene, name);
geometry = g;
colorData = new N3ColorData();
vertexData = new N3VertexData();
normalData = new N3NormalData();
texCoordData = new N3TexCoordData();
disabledLights = new Vector(0, 1);
geometry.addGeometryListener(this);
scene.addVisualObject(this);
processGeometry();
}