new Point(player.getLocation().row, player
.getLocation().col),
(int) (xdiff * (5 / length)),
(int) (ydiff * (5 / length)));
if(i==1)cm.sendObject(new SimpleShoot(player.getLocation().col, player
.getLocation().row, (int) (xdiff * (5 / length)),
(int) (ydiff * (5 / length))));
else hm.sendObject(new SimpleShoot(player.getLocation().col, player
.getLocation().row, (int) (xdiff * (5 / length)),
(int) (ydiff * (5 / length))));
// player.shoot();
}
}