Package net.sf.l2j.gameserver.skills.effects

Examples of net.sf.l2j.gameserver.skills.effects.EffectSeed


    for (int i=0;i<targets.length; i++){
      L2Character target = (L2Character)targets[i];
      if (target.isAlikeDead() && getTargetType() != SkillTargetType.TARGET_CORPSE_MOB)
        continue;

            EffectSeed oldEffect = (EffectSeed) target.getFirstEffect(getId());
            if (oldEffect == null)
                getEffects(caster, target);
            else oldEffect.increasePower();

            L2Effect[] effects = target.getAllEffects();
            for (int j = 0; j < effects.length; j++)
                if (effects[j].getEffectType() == L2Effect.EffectType.SEED)
                    effects[j].rescheduleEffect();
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