Package net.sf.l2j.gameserver.serverpackets

Examples of net.sf.l2j.gameserver.serverpackets.StaticObject


                ((L2BoatInstance) object).sendVehicleDeparture(getActiveChar());
              }
            }
            else if (object instanceof L2StaticObjectInstance)
            {
                getActiveChar().sendPacket(new StaticObject((L2StaticObjectInstance) object));
            }
            else if (object instanceof L2NpcInstance)
            {
                if (Config.CHECK_KNOWN) getActiveChar().sendMessage("Added NPC: "+((L2NpcInstance) object).getName());
                getActiveChar().sendPacket(new NpcInfo((L2NpcInstance) object, getActiveChar()));
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            _activeChar.sendPacket(new VehicleInfo((L2BoatInstance) object));
            ((L2BoatInstance) object).sendVehicleDeparture(_activeChar);
          }
        }
        else if (object instanceof L2StaticObjectInstance)
          _activeChar.sendPacket(new StaticObject((L2StaticObjectInstance) object));
        else if (object instanceof L2NpcInstance)
          _activeChar.sendPacket(new NpcInfo((L2NpcInstance) object, _activeChar));
        else if (object instanceof L2Summon)
        {
          L2Summon summon = (L2Summon) object;
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