Package net.sf.l2j.gameserver.serverpackets

Examples of net.sf.l2j.gameserver.serverpackets.SignsSky


    L2GameServerPacket packet = null;

    if(type.equals("signsky"))
    {
      if(state.equals("dawn"))
        packet = new SignsSky(2);
      else if(state.equals("dusk"))
        packet = new SignsSky(1);
    }
    else if(type.equals("sky"))
    {
      if(state.equals("night"))
        packet = new SunSet();
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            L2Event.restoreChar(activeChar);
        else if (L2Event.connectionLossData.containsKey(activeChar.getName()))
            L2Event.restoreAndTeleChar(activeChar);

    if (SevenSigns.getInstance().isSealValidationPeriod())
      sendPacket(new SignsSky());

        // buff and status icons
    if (Config.STORE_SKILL_COOLTIME)
            activeChar.restoreEffects();
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          // Make sure all Seven Signs data is saved for future use.
          saveSevenSignsData(null, true);

            teleLosingCabalFromDungeons(getCabalShortName(getCabalHighestScore()));

            SignsSky ss = new SignsSky();

          for (L2PcInstance player : L2World.getInstance().getAllPlayers())
              player.sendPacket(ss);

            spawnSevenSignsNPC();
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