Package net.sf.l2j.gameserver.serverpackets

Examples of net.sf.l2j.gameserver.serverpackets.ShortCutInit


        sendPacket(new FriendList(activeChar));

        sendPacket(new ItemList(activeChar, false));

        sendPacket(new ShortCutInit(activeChar));

        SystemMessage sm = new SystemMessage(SystemMessageId.WELCOME_TO_LINEAGE);
        sendPacket(sm);

        sm = new SystemMessage(SystemMessageId.S1_S2);
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            _owner.removeAutoSoulShot(item.getItemId());
              _owner.sendPacket(new ExAutoSoulShot(item.getItemId(), 0));
          }
    }

        _owner.sendPacket(new ShortCutInit(_owner));

        for (int shotId : _owner.getAutoSoulShot().values())
            _owner.sendPacket(new ExAutoSoulShot(shotId, 1));
    }
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    setExpBeforeDeath(0);
   
    // _macroses.restore();
    // _macroses.sendUpdate();
    _shortCuts.restore();
    sendPacket(new ShortCutInit(this));
   
    broadcastPacket(new SocialAction(getObjectId(), 15));
   
    // decayMe();
    // spawnMe(getX(), getY(), getZ());
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Related Classes of net.sf.l2j.gameserver.serverpackets.ShortCutInit

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