Package net.sf.l2j.gameserver.serverpackets

Examples of net.sf.l2j.gameserver.serverpackets.RestartResponse


        getClient().setActiveChar(null);

        // return the client to the authed status
        client.setState(GameClientState.AUTHED);

        RestartResponse response = new RestartResponse();
        sendPacket(response);

        // send char list
        CharSelectInfo cl = new CharSelectInfo(client.getAccountName(),
                             client.getSessionId().playOkID1);
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Related Classes of net.sf.l2j.gameserver.serverpackets.RestartResponse

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