Package net.sf.l2j.gameserver.serverpackets

Examples of net.sf.l2j.gameserver.serverpackets.RecipeShopMsg


                if (otherPlayer.getPrivateStoreType() == L2PcInstance.STORE_PRIVATE_SELL)
                  getActiveChar().sendPacket(new PrivateStoreMsgSell(otherPlayer));
                else if (otherPlayer.getPrivateStoreType() == L2PcInstance.STORE_PRIVATE_BUY)
                  getActiveChar().sendPacket(new PrivateStoreMsgBuy(otherPlayer));
                else if (otherPlayer.getPrivateStoreType() == L2PcInstance.STORE_PRIVATE_MANUFACTURE)
                  getActiveChar().sendPacket(new RecipeShopMsg(otherPlayer));            }

            if (object instanceof L2Character)
            {
                // Update the state of the L2Character object client side by sending Server->Client packet MoveToPawn/CharMoveToLocation and AutoAttackStart to the L2PcInstance
                L2Character obj = (L2Character) object;
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            player.setCreateList(createList);

      player.setPrivateStoreType(L2PcInstance.STORE_PRIVATE_MANUFACTURE);
      player.sitDown();
      player.broadcastUserInfo();
      player.sendPacket(new RecipeShopMsg(player));
      player.broadcastPacket(new RecipeShopMsg(player));
    }
  }
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Related Classes of net.sf.l2j.gameserver.serverpackets.RecipeShopMsg

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