Package net.sf.l2j.gameserver.serverpackets

Examples of net.sf.l2j.gameserver.serverpackets.PledgeStatusChanged


        //sendPacket(ui);

        if (activeChar.getClanId() != 0 && activeChar.getClan() != null)
        {
          sendPacket(new PledgeShowMemberListAll(activeChar.getClan(), activeChar));
          sendPacket(new PledgeStatusChanged(activeChar.getClan()));
        }

    if (activeChar.isAlikeDead())
    {
      // no broadcast needed since the player will already spawn dead to others
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Related Classes of net.sf.l2j.gameserver.serverpackets.PledgeStatusChanged

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