_clans.put(new Integer(clan.getClanId()), clan);
//should be update packet only
player.sendPacket(new PledgeShowInfoUpdate(clan));
player.sendPacket(new PledgeShowMemberListAll(clan, player));
player.sendPacket(new UserInfo(player));
player.sendPacket(new PledgeShowMemberListUpdate(player));
player.sendPacket(new SystemMessage(SystemMessageId.CLAN_CREATED));
return clan;
}