Package net.sf.l2j.gameserver.serverpackets

Examples of net.sf.l2j.gameserver.serverpackets.PledgeShowMemberListAll


        // send user info again .. just like the real client
        //sendPacket(ui);

        if (activeChar.getClanId() != 0 && activeChar.getClan() != null)
        {
          sendPacket(new PledgeShowMemberListAll(activeChar.getClan(), activeChar));
          sendPacket(new PledgeStatusChanged(activeChar.getClan()));
        }

    if (activeChar.isAlikeDead())
    {
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    if (activeChar == null) return;

    L2Clan clan = activeChar.getClan();
    if (clan != null)
    {
      PledgeShowMemberListAll pm = new PledgeShowMemberListAll(clan, activeChar);
      activeChar.sendPacket(pm);
    }
  }
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    public void broadcastClanStatus()
    {
        for(L2PcInstance member: getOnlineMembers(""))
        {
          member.sendPacket(new PledgeShowMemberListDeleteAll());
          member.sendPacket(new PledgeShowMemberListAll(this, member));
        }
    }
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    _clans.put(new Integer(clan.getClanId()), clan);

        //should be update packet only
        player.sendPacket(new PledgeShowInfoUpdate(clan));
        player.sendPacket(new PledgeShowMemberListAll(clan, player));
        player.sendPacket(new UserInfo(player));
        player.sendPacket(new PledgeShowMemberListUpdate(player));
        player.sendPacket(new SystemMessage(SystemMessageId.CLAN_CREATED));
        return clan;
    }
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        clan.broadcastToOtherOnlineMembers(new PledgeShowMemberListAdd(activeChar), activeChar);
        clan.broadcastToOnlineMembers(new PledgeShowInfoUpdate(clan));

        // this activates the clan tab on the new member
        activeChar.sendPacket(new PledgeShowMemberListAll(clan, activeChar));
        activeChar.setClanJoinExpiryTime(0);
        activeChar.broadcastUserInfo();
      }
    }
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