Package net.sf.l2j.gameserver.serverpackets

Examples of net.sf.l2j.gameserver.serverpackets.PetDelete


    }

    public void deleteMe(L2PcInstance owner)
    {
        getAI().stopFollow();
        owner.sendPacket(new PetDelete(getObjectId(), 2));

        //FIXME: I think it should really drop items to ground and only owner can take for a while
        giveAllToOwner();
        decayMe();
        getKnownList().removeAllKnownObjects();
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    public synchronized void unSummon(L2PcInstance owner)
    {
    if (isVisible() && !isDead())
      {
      getAI().stopFollow();
          owner.sendPacket(new PetDelete(getObjectId(), 2));
          if (getWorldRegion() != null) getWorldRegion().removeFromZones(this);
          store();

          giveAllToOwner();
        decayMe();
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