// for now we only fill it once
//Collection<L2PcInstance> players = L2World.getInstance().getAllPlayers();
//L2PcInstance[] allPlayers = players.toArray(new L2PcInstance[players.size()]);
L2PcInstance[] empty = new L2PcInstance[] { };
@SuppressWarnings("unused")
PartyMatchList matchList = new PartyMatchList(empty);
//sendPacket(matchList);
}
else if (_status == 3)
{
// client does not need any more updates