Package net.sf.l2j.gameserver.serverpackets

Examples of net.sf.l2j.gameserver.serverpackets.MoveToPawn


              {
                _actor.broadcastPacket(new CharMoveToLocation(_actor));
                _clientMovingToPawnOffset = 0;
              }
              else if (sendPacket) // don't repeat unnecessarily
                _actor.broadcastPacket(new MoveToPawn(_actor, (L2Character) pawn, offset));
            }
            else
              _actor.broadcastPacket(new CharMoveToLocation(_actor));
        }
        else
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        if (_clientMoving)
        {
            if (_clientMovingToPawnOffset != 0 && _followTarget != null)
            {
                // Send a Server->Client packet MoveToPawn to the actor and all L2PcInstance in its _knownPlayers
                MoveToPawn msg = new MoveToPawn(_actor, _followTarget, _clientMovingToPawnOffset);
                player.sendPacket(msg);
            }
            else
            {
                // Send a Server->Client packet CharMoveToLocation to the actor and all L2PcInstance in its _knownPlayers
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