*/
// Send a Server->Client packet CharMoveToLocation to the actor and all L2PcInstance in its _knownPlayers
//CharMoveToLocation msg = new CharMoveToLocation(_actor);
if (((L2PcInstance) _actor).getBoat() != null)
{
MoveToLocationInVehicle msg = new MoveToLocationInVehicle(_actor, destination, origin);
_actor.broadcastPacket(msg);
}
}
else