Package net.sf.l2j.gameserver.serverpackets

Examples of net.sf.l2j.gameserver.serverpackets.MagicSkillLaunched


    @Override
    public void run()
    {
      try
      {
        _activeChar.sendPacket(new MagicSkillLaunched(_activeChar, 2046, 1));
        _petSummon.setFollowStatus(true);
            _petSummon.setShowSummonAnimation(false);
      }
      catch (Throwable e)
      {
View Full Code Here


    }
   
    // Send a Server->Client packet MagicSkillLaunched to the L2Character AND to all L2PcInstance in the _KnownPlayers of the L2Character
    if (!skill.isPotion())
    {
      broadcastPacket(new MagicSkillLaunched(this, magicId, level, targets));
    }
   
    if (instant)
    {
      onMagicHitTimer(targets, skill, coolTime, true);
View Full Code Here

TOP

Related Classes of net.sf.l2j.gameserver.serverpackets.MagicSkillLaunched

Copyright © 2018 www.massapicom. All rights reserved.
All source code are property of their respective owners. Java is a trademark of Sun Microsystems, Inc and owned by ORACLE Inc. Contact coftware#gmail.com.