}
// Send a Server->Client packet MagicSkillLaunched to the L2Character AND to all L2PcInstance in the _KnownPlayers of the L2Character
if (!skill.isPotion())
{
broadcastPacket(new MagicSkillLaunched(this, magicId, level, targets));
}
if (instant)
{
onMagicHitTimer(targets, skill, coolTime, true);