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} if (activeChar.isAlikeDead()) { // no broadcast needed since the player will already spawn dead to others sendPacket(new Die(activeChar)); } if (Config.ALLOW_WATER) activeChar.checkWaterState();
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* */ protected void clientNotifyDead() { // Send a Server->Client packet Die to the actor and all L2PcInstance in its _knownPlayers Die msg = new Die(_actor); _actor.broadcastPacket(msg); // Init AI _intention = AI_INTENTION_IDLE; _target = null;