Package net.sf.l2j.gameserver.serverpackets

Examples of net.sf.l2j.gameserver.serverpackets.ConfirmDlg


            return false;
        }

        ptarget.setEngageRequest(true, activeChar.getObjectId());
        //ptarget.sendMessage("Player "+activeChar.getName()+" wants to engage with you.");
        ptarget.sendPacket(new ConfirmDlg(614,activeChar.getName()+" asking you to engage. Do you want to start a new relationship?"));
        return true;
    }
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    if ((Pet && (getPet() != null) && getPet().isDead()) || (!Pet && isDead()))
    {
      _reviveRequested = 1;
      _revivePower = Formulas.getInstance().calculateSkillResurrectRestorePercent(skill.getPower(), Reviver.getWIT());
      _revivePet = Pet;
      sendPacket(new ConfirmDlg(SystemMessageId.RESSURECTION_REQUEST.getId(), Reviver.getName()));
    }
  }
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