// Send a Server->Client packet MoveToPawn/CharMoveToLocation to the actor and all L2PcInstance in its _knownPlayers
if (pawn instanceof L2Character) {
if(_actor.isOnGeodataPath())
{
_actor.broadcastPacket(new CharMoveToLocation(_actor));
_clientMovingToPawnOffset = 0;
}
else if (sendPacket) // don't repeat unnecessarily
_actor.broadcastPacket(new MoveToPawn(_actor, (L2Character) pawn, offset));
}
else
_actor.broadcastPacket(new CharMoveToLocation(_actor));
}
else
{
_actor.sendPacket(new ActionFailed());
}