* @see net.sf.l2j.gameserver.pathfinding.PathFinding#findPath(int, int, short, int, int, short)
*/
@Override
public List<AbstractNodeLoc> findPath(int gx, int gy, short z, int gtx, int gty, short tz)
{
Node start = readNode(gx,gy,z);
Node end = readNode(gtx,gty,tz);
if (start == null || end == null)
return null;
if (start == end)
return null;