Package net.sf.l2j.gameserver.network

Examples of net.sf.l2j.gameserver.network.SystemMessageId


     */
    @Override
  public boolean useUserCommand(int id, L2PcInstance activeChar)
    {
      int _nearestTown=MapRegionTable.getInstance().getClosestTownNumber(activeChar);
      SystemMessageId msg;
      switch (_nearestTown)
      {
      case 0: msg = SystemMessageId.LOC_TI_S1_S2_S3; break;
      case 1: msg = SystemMessageId.LOC_ELVEN_S1_S2_S3; break;
      case 2: msg = SystemMessageId.LOC_DARK_ELVEN_S1_S2_S3; break;
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