Package net.sf.l2j.gameserver.network.L2GameClient

Examples of net.sf.l2j.gameserver.network.L2GameClient.GameClientState


  public ReceivablePacket<L2GameClient> handlePacket(ByteBuffer buf, L2GameClient client)
  {
    int opcode = buf.get() & 0xFF;

    ReceivablePacket<L2GameClient> msg = null;
    GameClientState state = client.getState();

    switch (state)
    {
      case CONNECTED:
        if (opcode == 0x00)
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Related Classes of net.sf.l2j.gameserver.network.L2GameClient.GameClientState

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