Package net.sf.l2j.gameserver.loginserverpackets

Examples of net.sf.l2j.gameserver.loginserverpackets.PlayerAuthResponse


              PlayerInGame pig = new PlayerInGame(playerList);
              sendPacket(pig);
            }
            break;
          case 03:
            PlayerAuthResponse par = new PlayerAuthResponse(decrypt);
            String account = par.getAccount();
            WaitingClient wcToRemove = null;
            synchronized(_waitingClients)
            {
              for(WaitingClient wc : _waitingClients)
              {
                if(wc.account.equals(account))
                {
                  wcToRemove = wc;
                }
              }
            }
            if(wcToRemove != null)
            {
              if (par.isAuthed())
              {
                if (Config.DEBUG)_log.info("Login accepted player "+wcToRemove.account+" waited("+(GameTimeController.getGameTicks()-wcToRemove.timestamp)+"ms)");
                PlayerInGame pig = new PlayerInGame(par.getAccount());
                sendPacket(pig);
                wcToRemove.gameClient.setState(GameClientState.AUTHED);
                wcToRemove.gameClient.setSessionId(wcToRemove.session);
                CharSelectInfo cl = new CharSelectInfo(wcToRemove.account, wcToRemove.gameClient.getSessionId().playOkID1);
                wcToRemove.gameClient.getConnection().sendPacket(cl);
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