{
if (festivalMob.isDead())
continue;
// Only move monsters that are idle or doing their usual functions.
CtrlIntention currIntention = festivalMob.getAI().getIntention();
if (currIntention != CtrlIntention.AI_INTENTION_IDLE && currIntention != CtrlIntention.AI_INTENTION_ACTIVE)
continue;
int x = _startLocation._x;