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* suspends the rendering timer * * @see #resume() */ private void suspend() { State ostate = state; switch (State.valueOf(_timerstate.newInput(PAUSE.X))) { case SUSPENDED: try { final Monitor monitor = vSynch; synchronized (monitor) {
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* resumes the rendering timer * * @see #suspend() */ private void resume() { State ostate = state; switch (State.valueOf(_timerstate.newInput(START.X))) { case RUNNING: if (refresh == null) { refresh = new ThreadWorks("Timer-screen"); if (isDebugEnabled()) {
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doTask(new Runnable() { @Override public void run() { suspend(); State ostate = state; switch (State.valueOf(_timerstate.newInput(STOP.X))) { case STOPPED: if (isDebugEnabled()) { System.out.println(" rendering's stopped"); }