Package net.sf.jiga.xtended.impl.game.scene

Examples of net.sf.jiga.xtended.impl.game.scene.State


         * suspends the rendering timer
         *
         * @see #resume()
         */
        private void suspend() {
                State ostate = state;
                switch (State.valueOf(_timerstate.newInput(PAUSE.X))) {
                        case SUSPENDED:
                                try {
                                        final Monitor monitor = vSynch;
                                        synchronized (monitor) {
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         * resumes the rendering timer
         *
         * @see #suspend()
         */
        private void resume() {
                State ostate = state;
                switch (State.valueOf(_timerstate.newInput(START.X))) {
                        case RUNNING:
                                if (refresh == null) {
                                        refresh = new ThreadWorks("Timer-screen");
                                        if (isDebugEnabled()) {
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                doTask(new Runnable() {

                        @Override
                        public void run() {
                                suspend();
                                State ostate = state;
                                switch (State.valueOf(_timerstate.newInput(STOP.X))) {
                                        case STOPPED:
                                                if (isDebugEnabled()) {
                                                        System.out.println("                                  rendering's stopped");
                                                }
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         * suspends the rendering timer
         *
         * @see #resume()
         */
        private void suspend() {
                State ostate = state;
                switch (State.valueOf(_timerstate.newInput(PAUSE.X))) {
                        case SUSPENDED:
                                try {
                                        final Monitor monitor = vSynch;
                                        synchronized (monitor) {
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         * resumes the rendering timer
         *
         * @see #suspend()
         */
        private void resume() {
                State ostate = state;
                switch (State.valueOf(_timerstate.newInput(START.X))) {
                        case RUNNING:
                                if (refresh == null) {
                                        refresh = new ThreadWorks("Timer-screen");
                                        if (isDebugEnabled()) {
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                doTask(new Runnable() {

                        @Override
                        public void run() {
                                suspend();
                                State ostate = state;
                                switch (State.valueOf(_timerstate.newInput(STOP.X))) {
                                        case STOPPED:
                                                if (isDebugEnabled()) {
                                                        System.out.println("                                  rendering's stopped");
                                                }
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