player2.enterPlayActive(world);
hud2.setPlayerShip(player2);
pb2.setPlayerShip(player2);
//planet = new Planet(60, AbstractWorldObject.TTL_INFINITE, TypeE.OBJECT_ALIVE);
testPlanetEnvironment = new TestPlanetEnvironment(new Vector2d(300, 0)); // TODO : Test
//planet.setPosition(new Vector2d(300, 0));
//world.addObject(planet, false);
// MAP/LEVEL
if(levelEditor == false){