world.addGround(pShape, 0.5);
}
world.addGround(new Ellipse2D.Float(-60+300, -60, 60*2, 60*2), 1.0);
world.addGround(new Polygon(new int[] { -200, 200, 0}, new int[] { 200, 200, 300 }, 3), 0.5);
}
world.setGroundView(new GroundView(world));
world.addEnvironment(testPlanetEnvironment); // TODO : Test
//world.addEnvironment(new TestEnvironment()); // TOTAL MAP/LEVEL GRAVITY
worldDisplay1.setWorld(world);