_tiles.removeAllElements();
_enemies.removeAllElements();
// Set up the SAXParser that will parse the XML file
final SAXParser parser =
SAXParserFactory.newInstance().newSAXParser();
InputStream stream;
stream =
Application.getApplication().getClass()
.getResourceAsStream(levelPath);
final DefaultHandler dh = new LevelSaxHandler(animator);
parser.parse(stream, dh);
} catch (final ParserConfigurationException e) {
SpriteGame.errorDialog(e.toString());
} catch (final SAXException e) {
SpriteGame.errorDialog(e.toString());
} catch (final IOException e) {