Package net.rim.device.api.math

Examples of net.rim.device.api.math.Transform3D


                0.0f), new Vector3f(1.0f, 1.0f, 0.0f)), position);

        _transform.setScale(new Vector3f(DEFAULT_SCALE, DEFAULT_SCALE,
                DEFAULT_SCALE));

        _prevTransform = new Transform3D(_transform);
        _prevBounds = new BoundingBox();

        // Create the character's jump animation
        _jump =
                animator.addAnimation(this,
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        _textureString = texture;

        _animations = new Vector();
        _mti = new Matrix4f();
        _normalMatrix = new Matrix3f();
        _transform = new Transform3D();

        // Set the initial position of the sprite
        setInitialPosition(position);
    }
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Related Classes of net.rim.device.api.math.Transform3D

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